5/2009
2006 Hall of Fame
Story - Modern Crusaders series
To Be Unhuman [Incomplete]
The Varic Imperium is a beacon of culture and peace,
home to members of every civilised race south of the Burning Divide.
Its Magi create wonders, while its noble warriors battle the savage
Unhuman races who traffic with horrific Demons on its borders.
Then the Dynast, sole ruler of the Imperium, falls to Demonic influence
and is brought down by his own people. The mysterious crystalline
throne which chooses the next Dynast rejects the expected candidate,
leaving the Imperial Council in control.
Years later, the half-Elf barmaid Tial is taken from her home by a band
of monstrous Unhumans, and it is THERE that the real story begins.
Modern Crusaders Series
While touring Europe, Evelynne deMolay, heir to the throne of Atlantis, is saved from an assassin's bullet by a mysterious young woman who is more than she seems. While helping to nurse each other back to health, they will each be forced to stretch their minds, and see the world in a new way. The world, however, is not always so accommodating.
Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 Part 11 Part 12 Part 13
Part 14 Part 15 Part 16 Part 17 Part 18 Part 19 Part 20 Part 21 Part 22 Part 23 Part 24
Part 25 Part 26 Part 27 Part 28 Part 29 Part 30 Part 31 Part 32
A Thousand Miles & Even Heroes... Combined
In another new city, Ally, Evelynne, and Claire seek to regain their balance. As Evelynne and Claire train their talents, Ally begins to slip into old habits and away from her lover and friend. Searching for a way to allow Ally to heal from her trauma, they finally discover an unusual solution...
Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 Part 11 Part 12 Part 13 Part 14
Part 15 Part 16 Part 17 Part 18 Part 19 Part 20 Part 21 Part 22 Part 23 Part 24 Part 25 Part 26
The latest attack against the Realm of Atlantl convinces Princess Evelynne deMolay, the Heir to the Throne, and Alleandre Tretiak, Adeptus Major and Consort, to return from hiding and face their enemies. A devastating attack that hits very close to home has them bringing together all their formidable resources in the hunt for those responsible. But with a faceless enemy who can seemingly strike in the very heart of the Realm’s security, even Ally’s powers and the entire weight of the Atlantlan government may not be sufficient to keep them safe.
Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 Part 11 Part 12 Part 13 Part 14